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Wolchy
Wolchy
Lead Artist at GarmrGames
Utrecht, Netherlands

Summary

I'm always serious about my work and I'm ready to dive deep into the project context to fully understand it and deliver outstanding results. That includes learning the historical, cultural, and literary background of the project setting.

I can multitask, but I also have no problem working on long-term projects when they go into an ongoing maintenance phase and most tasks become routine. I have extensive experience with solo projects and teamwork alike, but I'm always proactive and self-directed in any setting, team or solo, on-site or remote.

I can draw in different styles and techniques, and I also master new styles, software, and workflows quickly.

Skills

Concept ArtDigital PaintingEnvironment Design3D Modeling3D VisualizationGame DevelopmentUI DesignComic Art

Software proficiency

Photoshop
Photoshop
PaintTool SAI
PaintTool SAI
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Blender
Blender
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Godot
Godot
Unreal Engine
Unreal Engine

Productions

    • Mobile Game
      D-Drops: Real Treasure Hunts
    • Year
      2024
    • Role
      Lead Artist
    • Company
      Lost Dutchman Labs B.V.